This year for the global game jam I wanted to challenge myself and be the programer of the team. I was allready getting to the end of my master degree in blueprints and I felt It was the perfect moment to challenge my self with some fast pace developing in 48 hours. I had a bit of an advantage I must say because what I did is, I went to newgrounds.com, played some minigames and looked at some good mechanics that I felt they could be east to tackle in 48 hours for someone of my level ( A total roockie I must say) In the team, the artist involved where 2D artist so the game had to be in 2D. It was a weird aproach regarding the fact that we where doing it with unreal but in the end it turned out to be quite easy to understand.
My role was only programing. The team was conformed of 5 people. Go fin there links here!
Katia Ulin : Artist https://linktr.ee/katiaulin
Lola Ramon : Artist and storyteller https://www.elmegafono.es/lola
Also including Jorge Briñas junior and senior. A dad and his kind who joined with uswoked as artist and music composer :D
THE GAME
The game is a simple transformer with two four types of diferent bullets you can shoot. One purple and pink and both have a kill or grab effect depending on which whan you would launch. The idea is that depending on what enemy you decide to catch first there would be a point bar filling up and substracting from the other color. The first color to reach the top limit wins and affects the ending of the level. That was the idea of the play.
The theme of th GGJ was duality so the story was about a cow who had to diferent feeling and had to fight against one or the other.
Some of the issues we encountered was regarding to colision and some AI problems but at the end it was quite funny how the game tuned out. Your can get a playable copy in the itch.io link.
My opinion would bi biased in this case because UE4 is the only game engine I know how to use ( for programing) but the experience working with 2D was quite good in factand pretty easy to understand.






