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Robo Azul- Making off Parte 01 PreProduccion (SPANISH)

Making Of / 27 January 2025

Hace un par de semanas subi un corto en el que e estado trabajando durante un año. Ahora estoy trabajando en una serie de videos que me gustaria publicar en serie, un poco mostrando el making off the toda esta locura que fue lleva el proyecto. 

En este primer video os hago una introduccion al proyecto. Un poco los origenes de el. Como surge y se da forma a la idea y como iba planteando los diferentes planos antes de llevarlos a produccion. Tambien un poco como e ido recopìlando los modelos y organizando el trabajo!

Aqui os dejo el enlace a la primera parte! 👇👇👇👇👇 

Un poco para ir abriendo boca. Si lo veis y os gusta no dudeis en compartirlo y tambien darme algo de feedback que seimpre se agradece!!!



Robo Azul - Blender Short Movie (Spanish)

General / 20 January 2025


Desde noviembre de 2023, en medio de la huelga de guionistas y los retos y dificultades que enfrentamos los artistas digitales, decidí embarcarme en un proyecto individual. Aprovechando el tiempo que el parón laboral me ofrecía, me propuse un desafío: crear un cortometraje de animación 3D completamente por mi cuenta utilizando Blender.

Hoy, después de un año de trabajo, quiero compartir con vosotros el resultado. Desde la idea inicial hasta el render final, ha sido un proceso complejo, desafiante, pero profundamente gratificante. Todo lo que he aprendido llevando adelante esta producción por mi cuenta ha sido invaluable.

Les presento ROBO AZUL, un cortometraje de ciencia ficción hecho por mí. Espero que lo disfruteis y, si os a gustado, os invito a compartirlo para que más personas puedan verlo y apoyen el esfuerzo detrás de proyectos independientes como este.



Goalden League Marketing Art

General / 23 October 2024

I realized that for a while I left this blog completely empty. The transitions I had to make due to the famous HOLLYWOOD WRITERS STRIKES have been wild to me and I ended up falling down a rabbit whole of projects that where always left half finished. I had some changes and right now im transitioning between jobs that actually dont represent the work I like to do, still Ive been feeling a bit sad about the fact that I wasnt able to share them anywere to not clutter my portfolio with things i dont really want to do as a professional.

STILL

This has also been part of my professional journey and thanks to this stuff I have been making I learned a lot about disciplines I left being long ago such as illustration, 3D animation etc. That´s why I want to make a small post here to at least show what I've been doing and also revive my blog since its been nearly a year since I posted anything!.

SO HERE IT GOES!

GOALDEN LEAGE ADD CAMPAIGNS

So I got enrolled with a project that was reaching its finishing deadline. I phone game called Goalden League who wanted to start making add and social media images to promote their new game. I jumped int right there to start making images and ilustrations for their game. All the material I made went from video with cg animation, some test with vfx, images with AI and 3D implementation and so on and so on. This a bit of the work I made

I mostly grabed all the 3D art from the game and did new set ups in BLENDER to render cool images for the game

I had to learn to use the creative hub for marketing in facebook!

Stills and images

Videos

Normally this is my strength when working for marketing in video games!

This was the teaser before the actual game was going to be released. Done with Blender and edited with After Effects and Davinci Resolve.

Here is as well a small reel of some video creatives i had to make.


There is more to it but in the end I worked in general a lot on marketing still, images and illustratiosn. This is not the main role I want to achieve professionally but I still felt It was going to go to waste all this work I did if I didn´t show it somewhere.



Boss Fight Challenge

Making Of / 13 August 2023

https://www.youtube.com/watch?v=M-LHrbNOq

My entry for this new challenge. Done in a full weekend on Blender!!!

Ready Player One Environment Blender

Making Of / 27 May 2023

I saw @KevBinge video doing this with geometyr nodes in blender and i NEED IT to try it out. I tryed to pushed a bit far just by watching some small parts and trying to figure out everything else by my self in geo nodes. Such a powerfull tool i just love it! #blender #blender3d #geometrynodes #procedrual #environment #3D

Speed painting process

Making Of / 08 April 2023

Art piece inspired by Death Burger art


Anime style shot. Making Off with Blender, Krita and After Effects

Making Of / 25 March 2023

Just playing around again with blender and some animation. I wanted to created a simple scene like the ones im seeing a lot from anime in the 90s. This is my aproach to making something similar, thanks to Blender, it took maybe a day or so. Enjoy! 


Blender Mixamo an ready player me tutorial

Tutorial / 12 March 2023

Hello guys!

I just uploaded my fist tutorial on my youtube channel. I want to start making some breakdowns on personal projects or some mini tutorial on things I find really fun to do with software like blender, after effects, Fusion, etc

This video is about the use of the non linear animation process inside blender and how I ended up with a cool action animation using mixamo mocap files!

Hope you guys like it!!



Malaga Game Jam story

General / 20 October 2022


New year, new jam in Spain. This jam was celebrated in summer, last days of July. In Spain this time of year the temperatures rise to 40 degrees, so the experience was going to be challenging. This jam is celebrated in a cluster for small videogame industries and I got to say, from Spain. Its one of the most recomendable jam to go to have a great time, meet lots of people and over all have a very pleasant experience.

When we arrived we got our tags, some merch and started participating on some dinamics to create our team to develop the game. 

The theme of the jam was NOT EVERYTHING IS WHAT IT LOOKS LIKE.

Our team was of 5 memebers, One coder, 2 3d artists, 1 game designer and 1 game composer. The team was divided between on site work and remote. We decided to create a little platformer where the classic mechanics of a platformer would not do what they should.

Very simple idea as every other member of the team was their first jam it was a good start up.

This event was incredible, all over its a jam that is very recomendable.


Click the link to see the event


https://malagajam.com

Alien board game 3D PRINTS

Making Of / 23 June 2022

I'm uploading this little project as a side blog as I'm not sure exactly where could I categorize it in my 3D generalist profile. A few months back a person from this community in artstation contacted me after seeing a 3D sculpt I had of a hammerpede inspired by the movie Prometheus. I already had this model as an Obj so I just sent it to him and a few days later he showed me some 3d composition to print. It gave me also a heads up for myself to try it out at home with a 3d printer and this was the start.

He wanted the sculpt for 3D printing for a board game and after that he kept in tough for certain sculpts that he needed to be made from scratch. I never did anything related to 3D printing at all and the project sounded very very interesting indeed, so I decided to give it a go and worked on some commisions when I had a bit of free time. This where some of the deliveries that I made for his project.

Alien Door

The comission for the door was to replicate the same pattern as the door that can bee seen in the movie. This aproach was quite interesting becuase it has an hybrid between zbrush sculpting and using substance alchemist to extract a displacement texture from a photo to create the pattern as near as the original as possible. The result bas quite succesfull in my opinion.


Abominations

The abominations where sculpted from scratch in zbrush. This project was very cool as we needed to create different poses to make different figures from the same character which gave a really cool look of variety. I also learned with this some challenges to have to endure when sculpting for 3D printing like not tu make things very thin or they would snap.


Trilobite

The trilobite was the secont object after the print of the hammerpede. It was a lot of fun to work with all the different tentacles and the worst challenge was to thing after of a dynamic pose that would make the creature look threatening!