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Hogo-sha Oni

Oni Shibata
Thanks a lot to Miguel Lacasta (kastaart) who let me use one of his character concepts to create this piece. I wanted to experiment again a bit with blender and start looking a bit into rigging. Also its a good practice from one in a while to make a personal project and challenge some parts I didnt do in a long time. Sculpting for example, the Oni is sculpted from scratch so I could remember a bit some techniques of anatomy and optimization.

Software use:
Blender
Substance Painter

Render:
Cycles

Concept I based it on
https://www.artstation.com/artwork/PoNKn1

I only used blenders raw features and some addons. All the sculpting and retopology was done in blender.